Dimmi cose a caso.

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  1. Fuckin'Sakura
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    Dite cose a cazo per aumentare i messaggi del forum *w*

    Ho fame ._.
     
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  2. pedruto
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    w la figa!!!!!!!!!! image
     
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  3. Arkantos80
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    CITAZIONE (pedruto @ 4/4/2010, 14:10)
    w la figa!!!!!!!!!! image

    esatto
     
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  4. aran
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    Hit rating
    In the context of stats, the term "cap" refers to the point at which equipping more of a particular stat will have no additional value. For hit rating the cap usually discussed is in regards to raid bosses. For example, once you reach or surpass the hit cap, you will never miss an attack against a raid boss unless you are under the effect of some debuff that reduces your hit chance (for example, Archavon the Stone Watcher's gas cloud).

    As shown above, your base chance to miss a raid boss while dual wielding is 27% with auto-attack on both hands. Your base chance to miss a special attack is 8%. For each 15.77 hit rating at level 70 or 32.79 hit rating at level 80, you reduce your chance to miss by 1%. Thus we can calculate hit caps for auto-attack and special attacks:

    A "soft" cap is the point at which your yellow attacks will always hit and more hit rating has no effect on them. A "hard" cap is the point at which your autoattacks will always hit and more hit rating does absolutely nothing for you.

    Note: For DPS exclusively doing heroics and not planning on raiding at all, the hit cap is lower, since heroic bosses are never higher than 82 (see "Calculating Miss Rate", above).

    All Level 80 Physical DPS

    * Dual-wield auto-attack: 886 hit rating
    * Special DW attack or any type of Single-wield attack (auto/special) or any type of ranged physical attack (auto/special): 263 hit rating


    Hit Rating Required Per 1%
    Level 60 Level 70 Level 80
    10 15.77 32.79
    Hit rating chart
    Required Hit Rating
    Special attack
    Single-wield
    Ranged weapon Level 3% 4% 5% 6% 7% 8%
    70 47.31 63.08 78.85 94.62 110.39 126.16
    80 98.37 131.16 163.95 196.74 229.53 262.32
    Dual-wield Level 22% 23% 24% 25% 26% 27%
    70 346.94 362.71 378.48 394.25 410.01 425.79
    80 721.38 754.17 786.96 819.75 852.54 885.33

    Note: for practical purpose, since hit rating is always integer, you need to round up the above numbers to ensure true hit-cap. 262 = 7.99% 263 = 8.02%.
    Six Sigma Miss per Hit Opportunities (on level 80)
    Hit Rating Additional Hit % Miss per 10,000 Hits Miss %
    263 8.000% 0 0.00%
    262 7.99% 1 0.01%
    260 7.929% 7 0.07%
    258 7.868% 13 0.13%
    256 7.807% 19 0.19%
    254 7.746% 25 0.25%
    252 7.685% 31 0.31%
    250 7.624% 38 0.38%
    248 7.563% 44 0.44%
    246 7.502% 50 0.50%
    244 7.441% 56 0.56%
    242 7.380% 62 0.62%
    240 7.319% 68 0.68%
    238 7.258% 74 0.74%
    236 7.197% 80 0.80%
    234 7.136% 86 0.86%
    232 7.075% 92 0.92%
    230 7.014% 99 0.99%
    197 6.008% 199 1.99%
    164 5.014% 300 2.99%
    131 3.995% 400 4.00%
    98 2.989% 501 5.01%
    Reaching the Hit Cap for Special Attacks (soft cap)
    Hit Rating Needed to Cap Special Attacks ( vs Raid Bosses ) Increased Hit Chance Rating Needed at Level Needed by
    70 80
    1% 15.77 32.79 Draenei (Heroic Presence) Enhancement Shaman dual wielding with 3/3 Dual Wield Specialization
    2% 31.54 65.58 Any other Enhancement Shaman dual wielding with 3/3 Dual Wield Specialization
    3% 47.31 98.37 Rogues with 5/5 Precision
    4% 63.08 131.16
    5% 78.85 163.95 Death Knights dual-wielding one handed weapons and 3/3 Nerves of Cold Steel
    Hunters with 3/3 Focused Aim
    Warriors with 3/3 Precision
    6% 94.62 196.74
    7% 110.39 229.53
    8% 126.16 262.32 All special attacks not affected by talents which modify chance to hit
    Note: Characters in a group containing a Draenei gain an additional +1% hit chance from Heroic Presence and can reduce their required hit rating accordingly.
     
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  5. Los_Estros
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    Berlusconi è onesto... (Mi sà...)
     
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  6. Fuckin'Sakura
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    CITAZIONE (Los_Estros @ 6/4/2010, 19:25)
    Berlusconi è onesto... (Mi sà...)

    quoto
     
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  7. pedruto
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    quanto odio la firma di zano!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
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  8. aran
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    Haste increases attack speed.

    Haste stacks in a multiplicative manner. This means that it is beneficial to stack multiple haste effects. For instance, stacking Slice and Dice with Blade Flurry gives a total of 68% haste (140% * 120% = 168% of the base attack speed). Haste rating stacks additively with itself (two sources of 100 haste rating give 200 haste rating stacked together) and then is converted into a percentage that stacks in a multiplicative manner with other sources of haste. For every 32.79 points of haste rating you will have 1% faster attack speed at level 80.

    The formula for determining weapon haste speed at level 80 is: image

    Example: Beast Master Hunter image
     
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  9. pedruto
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    malisani merdaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!
     
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  10. Fuckin'Sakura
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    io vorrei sapere cos'è quella roba che ha postato aran, sinceramente °A°
     
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  11. pedruto
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    Sono algoritmi per world of warcraft XD
     
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  12. Arkantos80
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    oh, non ditelo a nessuno, ma secondo me aran è gay XD
     
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  13. aran
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    oooooooh è arrivato mister futanari!
     
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  14. andre_95
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    w la figaaaa!!!
     
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  15. Los_Estros
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    questo topic è un pò monotematico....
     
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85 replies since 3/4/2010, 14:22   601 views
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